The Washington Post's, Gene Park, shows off the "horrendous" input lag he faced while playing Destiny 2 on his PC using Stadia. In this GIF, it takes about 2 seconds for his character to jump after pressing the spacebar. |
Another issue that critics had with Google's Stadia was its lineup of games. Although Stadia had over 20 games available to purchase and play on its launch date, many critics were quick to take note that for a platform that's supposed to be a cheaper alternative, many of the games offered are at least over a year old and cost $60 each, which made people question what audience Google was actually marketing this towards. It didn't make sense as all these games can easily be bought for a much lower price on traditional consoles, which makes Stadia ($130) feel more expensive than it was advertised to be. Overall, Google Stadia shows a lot of potential into the future of video game streaming, but ultimately, it feels incomplete and not worth it especially if you already own a traditional game console.
In my opinion, I was always skeptical about Stadia ever since its announcement. One question that pondered over everyone's head including mine was, what audience was Google trying to market this towards? It felt like they were trying to bring "pro gamers" to transition or at least purchase their product, but it was jarring to me as their lineup had no exclusives (at launch) and only games that most gamers have most likely already played. Also, if they were trying to market this towards "casual gamers" and people who can't afford a $300 or so console, then why only add old AAA games that cost $60 each on a platform that already requires really good internet speeds to play the game at the same resolution as a console? The more questions I have about these kinds of decisions, the more I wonder about how Google thought that selling Stadia the way they did was a good idea. However, I do admit that the release of Stadia shows that the future of gaming will be streaming it, but it may be at least another decade or so to see that work flawlessly.
Sources:
https://www.gamesindustry.biz/articles/2019-11-21-google-stadia-critical-consensus
https://www.washingtonpost.com/video-games/reviews/stadia-performance-has-improved-since-launch-case-service-hasnt/
https://www.washingtonpost.com/video-games/reviews/unplayable-times-magical-others-stadias-dream-is-still-clouds/
https://www.eurogamer.net/articles/2019-11-27-google-im-not-sure-thats-how-stadia-is-supposed-to-work
https://www.forbes.com/sites/erikkain/2019/11/26/google-stadia-review-the-good-the-bad-and-the-ugly/#420fa78c6cc1
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